As a tactical adviser to Orange Star's commanding officers, you direct a surprisingly readable war across land, sea, and air. Each turn asks how to use limited money, unit movement, and terrain to create a better position. Infantry capture properties that support your economy, while specialized vehicles form a network of strengths and weaknesses.
Commanding officers add their own advantages and powers, making the same army feel different under another leader. The cheerful presentation keeps the rules approachable without making them shallow. A battle can hinge on an unglamorous decision: protect a bridge, repair a damaged tank, or fund another infantry squad.


