There’s always another way in

Look a little closer.

Small details, useful tricks and routes you might walk past. A notebook for the curious — with the game and platform kept in view.

440 notes to explore

From the notebook / NES

Try another hero

If a jump keeps defeating you, reconsider your character. Their differences in jumping and lifting can make the same section feel surprisingly different.

Super Mario Bros. 2 ↗

From the notebook / NES

Mark the elevators

Sketch elevator connections and major item rooms as you explore. Similar-looking passages become easier to distinguish when you track how regions connect vertically.

Metroid ↗

From the notebook / NES

Test suspicious surfaces

Once you have bombs, examine unusual floors and cramped spaces. Some routes hide behind breakable terrain, so a blocked passage deserves a closer look.

Metroid ↗

From the notebook / NES

Prepare before jumping

Simon commits strongly to a jump. Wait for a moving hazard to pass, choose your landing, and avoid launching just because an enemy approaches.

Castlevania ↗

From the notebook / NES

Hearts are ammunition

Hearts power subweapons rather than restoring health. Collect them when you can, and spend them when a difficult enemy is safer to attack indirectly.

Castlevania ↗

Versions and regions can differ. Every note belongs to the platform named on its card; check the game’s image captions for the edition shown.