Subcon follows its own rules. Instead of defeating most enemies with a stomp, you stand on their heads, lift them, and throw them into whatever blocks your way. Vegetables pulled from the ground become ammunition, while doors lead through deserts, waterfalls, and strange little rooms.
Mario, Luigi, Toad, and Princess Toadstool handle differently, making character choice part of your approach to a stage. The princess can float briefly, and Luigi's high jump changes which routes feel comfortable. Boss encounters often ask you to catch or redirect an attack. Everything feels slightly dreamt, right down to the masks, flying carpets, and vegetables doing heroic work.


