Bowser's children have taken the kings' magic wands, and Mario's rescue tour unfolds across an inviting world map. You choose routes, visit item houses, challenge wandering enemies, and save useful equipment for later trouble. Inside each stage, familiar running and jumping meet an unusually generous collection of ideas: giant enemies, moving airships, slippery slopes, and levels that seem to build themselves around a single joke.

The Super Leaf adds flight after a running start, opening space above the obvious path. Other suits offer different ways to survive. Its greatest trick is variety without fuss; even a short level can introduce a memorable new problem.