Nigel, an elven treasure hunter, becomes involved in the search for a legendary king's riches after meeting the fairy Friday. Their route crosses an island of towns, wilderness paths, and elaborate dungeons rendered from an isometric angle.

Sword fighting matters, but judging height and lining up jumps often pose the greater challenge. Switches, movable objects, and layered spaces ask you to understand rooms as little physical constructions. Conversations and local errands keep the hunt connected to the island's inhabitants. It feels adventurous and mischievous, with the promise of treasure repeatedly interrupted by problems that require patience and a better viewpoint.