Sir Daniel Fortesque is remembered as a great hero, though the truth of his first battle was rather less impressive. When Zarok's magic raises the dead, Dan receives an unexpected opportunity to earn the reputation history gave him. You explore a delightfully crooked landscape, fighting monsters and collecting weapons whose different reaches and styles suit different threats.

Shields absorb damage but do not last forever, encouraging both preparation and movement. Filling a level's Chalice earns access to rewards in the Hall of Heroes. The humor gives its graveyards and gothic architecture a welcoming theatrical quality without removing their capacity for danger.