Pulling a sword from a stone costs a young boy his home and sends him into a struggle over the world's remaining mana. Two companions join, and battles take place directly in the landscape rather than on a separate turn-based screen. Attacks work best when you let their power recover, while weapon proficiency unlocks charged moves with longer reach and greater force.

Ring menus pause the action for equipment, items, and magic, making planning part of the rhythm. Different weapons also help with obstacles outside combat. Cooperative play lets friends control the companions, turning a personal adventure into a shared expedition through forests, palaces, and a world that feels increasingly fragile.