Lenneth travels through Midgard seeking souls worthy of fighting for the gods. Their recruitment stories dwell on lives ending, giving each new party member a history before you begin arranging equipment. Dungeons are explored from the side with jumps and ice crystals that can turn an obstacle into a ledge.

Battles assign each active character to a button, inviting you to coordinate attacks into effective sequences rather than simply choose them one at a time. Visits and discoveries consume periods within a chapter, while the gods expect trained warriors to be sent onward. Its structure makes affection and efficient planning uncomfortable companions throughout the journey.