Apollo's mission to free a threatened island realm alternates between two distinct kinds of action. On foot he navigates platforms, investigates doorways, speaks to inhabitants, and looks for the help needed to progress. Vehicle stages then carry the screen forward and make positioning around enemy fire the immediate concern.
Both sides include dangerous encounters, so a weapon that feels comfortable in one setting does not remove the need to learn the other. The combination gives the journey an episodic, slightly eccentric quality. A quiet room with someone to talk to can sit surprisingly close to a full shooting stage, making each new doorway worth a look.


