The Master awakens to a world overrun by Tanzra's monsters, and reclaiming it requires more than winning a battle. Action stages place you inside a sword-wielding statue, crossing hostile terrain and confronting the creatures occupying each region. Between those fights, you guide an angel above growing settlements, defend people from flying threats, and use miracles to clear land or answer local needs.

Directing development toward monster lairs helps people seal the danger themselves. Population growth strengthens your position, linking the two styles of play. The alternation gives victories unusual meaning: a dangerous forest becomes somewhere people can build homes, raise concerns, and make the restored world feel inhabited.