Aero's circus comes under threat from Edgar Ektor, and rescuing it requires more than reaching a flag at the far end of a stage. Objectives ask you to interact with the attraction itself, whether that means completing a set of jumps or finding required mechanisms.

Aero's airborne drill moves him diagonally, serving as both an attack and a way to extend a route. Collected stars provide a safer option against some distant enemies. The bright circus setting includes hazards that demand serious precision, especially its unforgiving spikes. A good attempt begins by understanding the requested performance, then finding a route whose landings are as clear as its takeoff points.