An amnesiac hero emerges into a world that has rebuilt itself after catastrophe, only to find the Draygonian Empire reaching toward dangerous remnants of the past. Crystalis uses direct overhead combat, but each elemental sword changes more than the color of a projectile.
Charged attacks remove particular barriers and create routes, making your weapons tools for understanding the landscape. Armor, spells, and experience support the journey through towns and hostile regions. Some enemies resist an element or cannot yet be harmed at your level, so a failed attack is a question to investigate. The ruined technological history gives an otherwise bright fantasy journey a persistent sense of something waiting overhead.


