The adventure begins with Lyn and grows into a larger story involving Eliwood, Hector, and a threat hidden behind political turmoil. You command named characters on grid based maps, balancing weapon matchups, movement, and the vulnerability of support units.
Battles matter because ordinary fallen allies can be lost for the remainder of the campaign. Training a unit therefore involves both opportunity and responsibility: experience is valuable, but so is getting everyone home. Conversations and support relationships give the army a life beyond its statistics. The inviting opening teaches its rules patiently before the campaign asks you to manage much more consequential risks.


