Polterguy died because of a defective skateboard and has a particular family in mind for his revenge. Rather than attack directly, he inhabits household objects and turns them into grotesque surprises for the Sardinis. Different highlighted objects offer automatic, manually timed, or controllable scares, making observation of each resident's movement essential.
Frightening people helps recover ectoplasm, while running out sends the ghost into hazardous underworld passages to replenish it. The houses reward curiosity with animated jokes hidden in furniture and appliances. Beneath the comedy is a resource problem: arranging an impressive scare matters only if someone sees it, and lingering without a plan makes your next trip below arrive sooner.


