Pulseman confronts Doc Waruyama's cyberterrorism across landscapes that move between physical space and computer imagery. His ordinary jumps and close attacks establish the basics, but running builds the electrical charge behind his most distinctive actions. The Volteccer turns him into a projectile that rebounds from surfaces, letting a carefully chosen angle solve movement and combat together.

Wires provide further routes for his electric form, making the stage architecture something to inspect rather than merely cross. The colorful, sometimes disorienting backgrounds reinforce his position between two kinds of existence. Learning the charged movement transforms apparently awkward stretches into routes that suddenly make physical sense.