The Master's servant descends to a world whose inhabitants have been imprisoned by Deathtoll. Fighting through dungeons and sealing monster lairs gradually returns those souls to the surface, rebuilding places that initially seem abandoned. This makes the connection between combat and exploration unusually direct: a cleared room may restore a bridge, a shop, or someone with essential advice.
Your sword handles nearby danger while an accompanying spirit supports magic, giving positioning a role beyond simply approaching the next enemy. Returning to town becomes a reward rather than a maintenance chore. Even a newly restored animal can change how you understand the people and places you are saving.


