Zool's attempt to prove himself as a ninja takes place in a succession of worlds built from objects that seem comically large beside him. Sweets, instruments, tools, and other themes become platforms and enemies rather than mere scenery.
The Mega Drive game's quick movement encourages forward momentum, but the collection requirement gives you a reason to search instead of racing blindly to the far edge. Climbing and shooting help negotiate the crowded layouts, and pickups can temporarily change what the little gremlin can do. The challenge is keeping that speed useful: pause long enough to read a landing, then commit to a route through the bright clutter.


