An evil force threatens the kingdom, and four champions travel together after answering the king's call. Little Samson climbs and throws bells, Kikira takes to the air, Gamm brings heavy strength, and the tiny K.O. handles cramped spaces with a very different attack.

Their individual abilities and health reserves make switching a practical part of reading each stage. A broad gap, narrow passage, or dangerous floor can suggest a different member of the group before it suggests a difficult jump. The detailed animation gives each hero a distinct presence without long explanations. Its pleasure lies in recognizing the right specialist and watching an intimidating obstacle become manageable through a change of perspective.