Britannia needs an example to follow rather than another conqueror to defeat. Your task is to become the Avatar by embodying eight Virtues, making conversation and ordinary behavior part of progression alongside battles and equipment. This NES adaptation gives the journey its own presentation and menus, so habits from the computer version do not answer every question.

Towns provide companions, clues, and different views of the ideals you are pursuing. Shrines and the search for their associated knowledge connect those ideals to the wider landscape. It is an adventure where gathering strength remains useful, but thoughtless actions can undermine the very qualification that strength is meant to support.