Find a world worth staying up for

The archive.

220 games, seven machines, and plenty of ways to lose track of time. Find an old favourite. Or meet one you missed.

220 games foundTHE NIGHT IS YOURS.
Gameplay screenshot from ActRaiser
SNES1990

ActRaiser

A sleeping deity restores a ruined world by alternating sword-swinging action with settlement guidance, giving each rescued landscape a satisfying new life.

Action / atmospheric
Gameplay screenshot from Advance Wars
GAME BOY ADVANCE2001

Advance Wars

Colorful armies fight thoughtful tactical battles, where capturing property, managing funds, and choosing the right unit matter more than dramatic charges.

Strategy / energetic
Gameplay screenshot from Aero the Acro-Bat
MEGA DRIVE1993

Aero the Acro-Bat

A circus bat confronts a saboteur through objective based stages, using an angled drill attack and collected stars to turn acrobatic performance into surprisingly exact platform navigation.

Platformer / energetic
Gameplay screenshot from Alien Soldier
MEGA DRIVE1995

Alien Soldier

A birdlike warrior races between enormous bosses, choosing weapons and manipulating enemy fire in a fiercely technical showcase for the Mega Drive's action vocabulary.

Run & gun / energetic
Gameplay screenshot from Alisia Dragoon
MEGA DRIVE1992

Alisia Dragoon

Alisia's searching lightning and four monster companions turn a fantasy platformer into a thoughtful balance of position, magical recovery, and choosing the right helper.

Action / atmospheric
Gameplay screenshot from Another World
SNES1992

Another World

A laboratory accident strands Lester on an alien planet, where silent storytelling and carefully observed hazards make survival feel fragile, physical, and surprisingly personal.

Adventure / atmospheric
Gameplay screenshot from Arkanoid
NES1986

Arkanoid

A small spacecraft becomes a paddle beneath a wall of bricks, with falling capsules and changing rebound angles making every returning ball a fresh decision.

Arcade / energetic
Gameplay screenshot from Astro Boy: Omega Factor
GAME BOY ADVANCE2003

Astro Boy: Omega Factor

Astro fights for humans and robots in an exuberant action adventure, linking powerful attacks and growing stronger through encounters with Tezuka's characters.

Action / energetic
Gameplay screenshot from Axelay
SNES1992

Axelay

A lone spacecraft fights an alien invasion through alternating perspectives, using a chosen weapon loadout to navigate spectacular stages and imposing bosses.

Shoot ’em up / energetic
Gameplay screenshot from Banjo-Kazooie
NINTENDO 641998

Banjo-Kazooie

A bear and a sharp tongued bird explore playful worlds, learning cooperative moves and collecting puzzle pieces to climb Gruntilda's sprawling lair.

Platformer / cozy
Gameplay screenshot from Batman: The Video Game
NES1989

Batman: The Video Game

Batman's wall jumps and compact arsenal carry him through a mechanical Gotham, where dangerous shafts and tight enemy placement demand more precision than brute force.

Action / dark
Gameplay screenshot from Battletoads
NES1991

Battletoads

Rash and Zitz pursue the Dark Queen through a wildly changing rescue mission, switching from exaggerated brawling to vehicle courses, vertical climbs, and demanding obstacle patterns.

Beat ’em up / energetic
Gameplay screenshot from Beyond Oasis
MEGA DRIVE1994

Beyond Oasis

Prince Ali discovers a spirit summoning armlet, exploring a colorful kingdom where close combat, limited use weapons, and environmental magic make each new room a practical puzzle.

Action RPG / atmospheric
Gameplay screenshot from Bomberman 64
NINTENDO 641997

Bomberman 64

Bomberman steps into open three-dimensional worlds, using thrown bombs, enlarged explosions, and bomb bridges to solve routes that a conventional jump cannot reach.

Adventure / energetic
Gameplay screenshot from Breath of Fire II
SNES1994

Breath of Fire II

Ryu's search for a forgotten family expands into a party-based adventure, combining personal field abilities, shaman transformations, and a town whose residents you help choose.

JRPG / atmospheric
Gameplay screenshot from Castlevania
NES1986

Castlevania

Simon Belmont enters Dracula's castle with a whip, useful subweapons, and a walking pace that makes every staircase feel consequential.

Action / dark